AI Insights · Timothy · January 2023
Top 5 2D Anime Games in Oceania Q4 2022 Performance
In Q4 2022, the top 5 2D anime games in Oceania saw varied trends in downloads, revenue, and active users. Key performers included DRAGON BALL Z DOKKAN BATTLE and AFK Arena.
In the fourth quarter of 2022, the top 5 2D anime games on a unified platform in Oceania showed diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. experienced significant fluctuations in weekly revenue, peaking at around $202K in the last week of December. Weekly downloads for the game showed a gradual increase, reaching approximately 1.8K by the end of the quarter. Active users also saw a steady rise, culminating in around 11.5K in the final week.
AFK Arena by Lilith Games maintained a consistent weekly revenue throughout the quarter, averaging between $40K and $56K. The game’s downloads saw an interesting spike in the last week of December, reaching roughly 1.3K. Active users fluctuated slightly but remained relatively stable, ending the quarter with about 9.2K.
Hero Wars: Alliance RPG from Nexters Global LTD showed a notable increase in weekly downloads towards the end of the quarter, peaking at approximately 17.4K. The game’s revenue also saw a peak in the last week of December at around $51K. Active users increased significantly, reaching roughly 25.3K in the final week.
Fate/Grand Order (English) published by Aniplex Inc. demonstrated a fluctuating revenue trend, with significant peaks around $76K in late November and $70K at the end of December. Downloads remained relatively low but stable, with a slight increase to around 220 by the last week of December. Active users showed minor fluctuations, ending the quarter at approximately 9.1K.
Arknights from YOSTAR LIMITED saw its highest weekly revenue in late October at about $77K. Downloads for the game were modest but saw a slight peak in the last week of December, reaching around 540. Active users remained relatively steady, with a small increase to about 2.2K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and further insights, visit Sensor Tower.